perm filename ZORK[E77,JMC]1 blob
sn#291611 filedate 1977-07-08 generic text, type C, neo UTF8
COMMENT ā VALID 00006 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00002 00002 Outside:
C00004 00003 Near places:
C00011 00004 Maze:
C00013 00005 Routes
C00014 00006 Notes:
C00015 ENDMK
Cā;
Outside:
North of house = nh
West of house wh (mailbox with leaflet)
Behind house = bh
Clearing = cl
Canyon view = cv
Ledge = le
Clearing = cl
Forest1 = f1
Forest2 = f2
Forest3 = f3 (sunlight to e)
kitchen = ki (has bag, bottle)
living room = li(has lamp, trophy case,magaz)
attic = at (has rope,knife)
south of house = sh
place e n w s ne nw sw se d u
f1 x f1 f4 f2 x x x cv x x
f2 cv f1 f4 f2 xxx
f3 cl f4 nh cl xxx
f4 cl sh f5 f2 xxx
f5 f3 f5 f5 f4 xxx
cl cl cl f3 f4 x x bh f1 x x
cv x x f1 f2 xxxxx
le xxxxx le cv
eh=bh cl nh ki sh xxx
nh bh f3 wh x xxx
wh wh nh f5 sh xxx
sh bh x wh f4 xxx
ki bh x li x xxxx at
li ki xxxxxxxx
at ki
Near places:
place e n w s ne nw sw se u d
wc = w. of chasm x nsc ce gal x x x x x x!
gal= gallery(painting) x wc x stu x x x x x x
stu= studio x nsc x x x gal x x ki x
nsc= n-s crawl tr wc ce m1 x x x x x! x
tr = troll r. nsc ewp ce m3' x x x x x x
ce = cellar tr x x wc x x x x barred x
ewp= e.w. passage ro rav tr x x x x x x rav
ro = round r. can wi eng
eng= engravings cave x ro x x x x x ri x x
ri = riddle room (riddle) !! x x x x x x x x eng
wi = winding psg. mi wi x x x x x x x x
mi = mirror r. ca na wi x x x x x x x
ca = tiny cave x na mi x x x x x x ga
ga = gate to hades ldr x x x x x x x ca x
ldr= large desolate rm x x ga x x x x x x x
na = narrow crawlway x gr x ca x x mi x x x
gr = grail room na x ro x x x x x te x
te = temple room al x gr x x x x x x x
al = altar x x te x x x x x x x
rav= deep ravine cha x rca ewp x x x x x res
res= s.end reservoir (trunk) x rne str rav x x x x can x
str= path along stream res gla x x x x x x x x
gla= glacier room egy str x x x x x x x x
egy= egyptian room(coffin) rca x x x x x x x gla x
rca= rocky crawl-3 ft. dom x rav x x egy x x x x
dom= dome rca x x x x x x x x tor
tor= torch room x x tor x x x x x x nsc
cha= chasm hns x x rav x x x x x x!
hns= high n.s. psg. x cha x ro lo x x x x x
can= deep canyon dam x x ro x x x res x x
dam= top of dam dca dlo x can x x x x x dba
dba= dam base(stick,boat) x dam x x x x x x dam x
dlo= dam lobby(matchbook,guidebook) mai mai x dam x x x x x x
mai= maintenance(wrench,tube,screwdr) x x dlo x x x x x x x
dca= damp cave dam x x lo x x x x x x
lo = loud room(platinum bar) anc ec! hns ec! ec! ec! ec! ec! dca ec!
anc= ancient chasm sca de2 de3 lo
de2= dead end x x x x x x anc
de3= dead end anc
sca=small cave(guan.shov wes anc
wes=west shore sca
place e n w s ne nw sw se u d
rne= reservoir north (pump) atl
atl= atlantis room (trident) rne cav
cav= cave mi2 atl
mi2=mirror room cav snc col
snc=steep narrow crawl mi2 col
col=cold passage mi2 snc sli
sli=slide room ("granite wall") col mie ce
mie=mine entrance sli sha squ
sha= shaft room (basket) woo mie
squ= squeaky room jad mie
woo= wooden tunnel sme sha mn1
sme= smelly room (coal gas) woo sap
sap= sapphire room (bracelet) x x x x x x x x sme x
jad=jade r. (jade figure) -
(vampire ride to lat)
lat=ladder top mn6 lab
lab=ladder bottom tim de5 lat
de5=dead end (coal) x x x lab x x x x x x
tim=timber room lab dan
dan=(can't take lamp from tim)
take succeeds, ne,n die
"granite wall" ā "which one"
Mine maze e n w s ne nw sw se u d
mn1 woo mn2 x x x mn2 mn3 x x x
mn2 x x mn3 mn1 mn5 x x x mn4 x
mn3 x x mn4 mn1 mn2 x x x mn7 x
mn4 mn2 mn6 mn3 mn7 x x x x mn7 mn5
mn5 x x x x x mn6 x mn2 mn4 x
mn6 mn1 x mn4 mn5 x x x x x lat
mn7 mn4 x mn3 x mn4 x x x x x
Maze:
place e n w s ne nw sw se u d
troll room m3
round room ā m2
m2 de1 m3 m5 x x x x x x x
de1 x x x m2 x x x x x x
m3 m2 m3 tr m4 x x x x x x
m4 m5 m2 x m3 x x x x x x
m5 x m2 m4 x x x x x sk x
sk = skeleton(keys,coins) de2 m5 x x x x m6 x x x
de2 x x sk x x x x x x x
m6 m7 x m6 x x x x x m12 sk
m7 m8 x m68 m9 de3 x x x m10 x
m8 x x m87 x m7 x x xde x x
m9 x x m10 m7 cyc x x x x x
m10 x x m9 m7 m7 m10 x x x x
cyc= cyclops x x! m9 x x x x x chl x
de3 x x x m2 x x x x x x
chl= chalice room (chalice,kills thief)
m12 m16 m6 m13 sk x m12 x x x m14
m16 x x x x gra m15 m13 x cl m14
m13 m15 de4 sk x x x rma x m12 x
de4 x x x m13 x x x x x x
m14 m12 x m15 x x x x x rma x
m15 m12 x rma m14 x x x x x m13
de x m8 x x x x x x x x
gra= grating room cl
Routes
CE s WC s GAL n WC w CE e TR s M3 s M4 e M5 u SK sw M6 e M7 s M9 ne CYC
CHL d CYC w M9 s M7 w M6 u M12 e M16 ne GRA
CE e TR n EWP n RAV e CHA e HNS ne LO w HNS n CHA s RAV w RCA e DOM d TOR d NSC e TR
TR s M3 s M4 e M5 u SK sw M6 u M12 e M16 ne GRA
TR n EWP n RAV d RES u CAN e DAM
Button sequence: blue red brown red yellow
DAM s CAN se RES n REN s RES w STR n GLA e EGY u GLA n STR e RES s RAV
lat U mn6 E mn1 E woo
woo NE mn1 N mn2 NE mn5 N mn6 D lat
woo S sha W mie NW squ W jad
atl U cav N mi2 W col W sli N mie NE sha
Notes:
Treasure room: n. wall is solid granite
Cyclops room: n. wall is solid rock
Questions: use for coal, shovel, stick, guano, buoy
Where does shaft go?
How to get jade?
Granite wall problem.