perm filename ZORK[E77,JMC]1 blob sn#291611 filedate 1977-07-08 generic text, type C, neo UTF8
COMMENT āŠ—   VALID 00006 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00002 00002	Outside:
C00004 00003	Near places:
C00011 00004	Maze:
C00013 00005	Routes
C00014 00006	Notes:
C00015 ENDMK
CāŠ—;
Outside:

North of house = nh
West of house	wh (mailbox with leaflet)
Behind house	= bh
Clearing	= cl
Canyon view	= cv
Ledge		= le
Clearing	= cl
Forest1		= f1
Forest2		= f2
Forest3		= f3 (sunlight to e)
kitchen		= ki (has bag, bottle)
living room	= li(has lamp, trophy case,magaz)
attic		= at (has rope,knife)
south of house	= sh

place	e   n   w   s	ne  nw  sw  se  d   u

f1	x   f1  f4  f2   x   x   x  cv  x   x
f2	cv  f1  f4  f2   xxx
f3	cl  f4  nh  cl   xxx
f4	cl  sh  f5  f2   xxx
f5	f3  f5  f5  f4 xxx

cl	cl  cl  f3  f4   x   x   bh f1  x   x
cv	x   x   f1  f2 xxxxx
le      xxxxx                           le   cv
eh=bh	cl  nh  ki  sh   xxx
nh	bh  f3  wh  x    xxx
wh	wh  nh  f5  sh   xxx
sh	bh  x   wh  f4   xxx
ki	bh  x   li  x xxxx                   at
li	ki  xxxxxxxx
at                                       ki

Near places:
place					e   n   w   s   ne  nw  sw  se	u   d

wc = w. of chasm			x   nsc ce  gal x   x   x   x   x   x!
gal= gallery(painting)			x   wc  x   stu x   x   x   x   x   x
stu= studio				x   nsc x   x   x   gal x   x   ki  x
nsc= n-s crawl				tr  wc ce   m1  x   x   x   x   x!  x
tr = troll r.				nsc ewp ce  m3' x   x   x   x   x   x
ce = cellar				tr  x   x   wc  x   x   x   x   barred	x
ewp= e.w. passage			ro  rav tr  x   x   x   x   x   x   rav
ro = round r.				can wi  eng
eng= engravings cave			x   ro  x   x   x   x   x   ri  x   x
ri = riddle room (riddle)		!!  x   x   x   x   x   x   x   x   eng
wi = winding psg.			mi  wi  x   x   x   x   x   x   x   x
mi = mirror r.				ca  na  wi  x   x   x   x   x   x   x
ca = tiny cave				x   na  mi  x   x   x   x   x   x   ga
ga = gate to hades			ldr x   x   x   x   x   x   x   ca  x
ldr= large desolate rm			x   x   ga  x   x   x   x   x   x   x
na = narrow crawlway			x   gr  x   ca  x   x   mi  x   x   x
gr = grail room				na  x   ro  x   x   x   x   x   te  x
te = temple room			al  x   gr  x   x   x   x   x   x   x
al = altar				x   x   te  x   x   x   x   x   x   x   

rav= deep ravine			cha x	rca ewp x   x   x   x   x   res
res= s.end reservoir (trunk)		x   rne str rav x   x   x   x   can x
str= path along stream			res gla x   x   x   x   x   x   x   x
gla= glacier room			egy str x   x   x   x   x   x   x   x
egy= egyptian room(coffin)		rca x   x   x   x   x   x   x   gla x
rca= rocky crawl-3 ft.			dom x   rav x   x   egy x   x   x   x
dom= dome				rca x   x   x   x   x   x   x   x   tor
tor= torch room				x   x   tor x   x   x   x   x   x   nsc
cha= chasm				hns x   x   rav x   x   x   x   x   x!
hns= high n.s. psg.			x   cha x   ro  lo  x   x   x   x   x
can= deep canyon			dam x   x   ro  x   x   x   res x   x
dam= top of dam				dca dlo x   can x   x   x   x   x   dba
dba= dam base(stick,boat)		x   dam x   x   x   x   x   x   dam x
dlo= dam lobby(matchbook,guidebook)	mai mai x   dam x   x   x   x   x   x
mai= maintenance(wrench,tube,screwdr)	x   x   dlo x   x   x   x   x   x   x
dca= damp cave				dam x   x   lo  x   x   x   x   x   x
lo = loud room(platinum bar)		anc ec! hns ec! ec! ec! ec! ec! dca ec!
anc= ancient chasm			sca de2 de3 lo
de2= dead end				x   x   x   x   x   x   anc
de3= dead end				anc
sca=small cave(guan.shov		            wes     anc
wes=west shore				                    sca

place					e   n   w   s   ne  nw  sw  se  u   d
rne= reservoir north (pump)		    atl
atl= atlantis room (trident)		                            rne cav
cav= cave				    mi2                              atl
mi2=mirror room				cav snc col
snc=steep narrow crawl			            mi2         col
col=cold passage			mi2 snc sli
sli=slide room ("granite wall")		col mie                              ce
mie=mine entrance			            sli sha squ
sha= shaft room (basket)		    woo mie
squ= squeaky room               		        jad mie
woo= wooden tunnel			        sme sha mn1
sme= smelly room (coal gas)		woo                                  sap
sap= sapphire room (bracelet)		x   x   x   x   x   x   x   x   sme x
jad=jade r. (jade figure)		-
    (vampire ride to lat)
lat=ladder top				                                mn6 lab
lab=ladder bottom			            tim de5             lat
de5=dead end (coal)   			x   x   x   lab x   x   x   x   x   x
tim=timber room				lab                     dan
dan=(can't take lamp from tim)
    take succeeds, ne,n die
    "granite wall" → "which one"

Mine maze				e   n   w   s   ne  nw  sw  se  u   d
mn1					woo mn2 x   x   x   mn2 mn3 x   x   x
mn2					x   x   mn3 mn1 mn5 x   x   x   mn4 x
mn3					x   x   mn4 mn1 mn2 x   x   x   mn7 x
mn4					mn2 mn6 mn3 mn7 x   x   x   x   mn7 mn5
mn5					x   x   x   x   x   mn6 x   mn2 mn4 x
mn6					mn1 x   mn4 mn5 x   x   x   x   x   lat
mn7					mn4 x   mn3 x   mn4 x   x   x   x   x
Maze:
place					e   n   w   s   ne  nw  sw  se  u   d

troll room				            m3
round room → m2

m2					de1 m3  m5  x   x   x   x   x   x   x
de1					x   x   x   m2  x   x   x   x   x   x
m3					m2  m3  tr  m4  x   x   x   x   x   x
m4					m5  m2  x   m3  x   x   x   x   x   x
m5					x   m2  m4  x   x   x   x   x   sk  x
sk = skeleton(keys,coins)		de2 m5  x   x   x   x   m6  x   x   x
de2					x   x   sk  x   x   x   x   x   x   x
m6					m7  x   m6  x   x   x   x   x   m12 sk
m7					m8  x   m68 m9  de3 x   x   x   m10 x
m8					x   x   m87 x   m7  x   x   xde x   x
m9					x   x   m10 m7  cyc x   x   x   x   x
m10					x   x   m9  m7  m7  m10 x   x   x   x
cyc= cyclops				x   x!  m9  x   x   x   x   x   chl x
de3					x   x   x   m2  x   x   x   x   x   x
chl= chalice room (chalice,kills thief)	
m12					m16 m6  m13 sk  x   m12 x   x   x   m14
m16					x   x   x   x   gra m15 m13 x   cl  m14
m13					m15 de4 sk  x   x   x   rma x   m12 x
de4					x   x   x   m13 x   x   x   x   x   x
m14					m12 x   m15 x   x   x   x   x   rma x
m15					m12 x   rma m14 x   x   x   x   x   m13
de					x   m8  x   x   x   x   x   x   x   x
gra= grating room 			                                cl
Routes

CE s WC s GAL n WC w CE e TR s M3 s M4 e M5 u SK sw M6 e M7 s M9 ne CYC

CHL d CYC w M9 s M7 w M6 u M12 e M16 ne GRA

CE e TR n EWP n RAV e CHA e HNS ne LO w HNS n CHA s RAV w RCA e DOM d TOR d NSC e TR

TR s M3 s M4 e M5 u SK sw M6 u M12 e M16 ne GRA

TR n EWP n RAV d RES u CAN e DAM

Button sequence: blue red brown red yellow

DAM s CAN se RES n REN s RES w STR n GLA e EGY u GLA n STR e RES s RAV

lat U mn6 E mn1 E woo

woo NE mn1 N mn2 NE mn5 N mn6 D lat

woo S sha W mie NW squ W jad

atl U cav N mi2 W col W sli N mie NE sha
Notes:

Treasure room: n. wall is solid granite
Cyclops room: n. wall is solid rock

Questions: use for coal, shovel, stick, guano, buoy
Where does shaft go?
How to get jade?
Granite wall problem.